Register[0] = “John”
Register[1] = “Mary”
Register[2] = “Ah Seng”
Register[3] = “Ah Beng”
…
Register[n-1] = “Ben”
Well you get the picture. This is where arrays come in.
In C++, there are 2 ways to declare an array: A Vector (Under STL) and an Array (inbuilt). I will teach you Vector since it is more widely used and is dynamic (i.e., easier to understand) than Arrays.
To declare a vector:
vector<[type]> [name];
or
vector<[type]> [name]([size], [fill]);
where size is size of the array (i.e. the n), and the fill is the constant you want to fill those empty “slots”.
To set a value manually after constructing the array, you just do this:
[name][n] = “hi”;
//eg
vectorbasket(3);
basket[0] = “apples”;
basket[2] = “grapes”;
(Note that arrays are always zero-based, so the max reference is 2, and the starting is 0.)
To iterate (loop) through an array, we use loops:
vectorbla(5,20);
for (int i = 0; i < bla.size(); i++) {
cout << bla[i] << endl;
}
This is good particularly if you want to search for something in the array or do processing (for e.g. image convolution).
What if your array is 2D, i.e. a picture’s pixel values? Then you use multiarrays, or rather, a vector that contains another vector to form a 2D image, or a single extremely long vector. Multiarrays are referenced as such:
[name] [x + y * w];
//x = current x pos
//y = current y pos
//w = width of multiarray
To give you an example of how to use them:
//This prints out a 50 X 20 multiarray of 20s
int w = 20, h = 50;
vectorbla(w + h * w,20);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
cout << bla[x + y * w] << " ";
}
cout << endl;
}
So that’s arrays (rather, vectors) in a nutshell. Ciao!
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